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Post-Prologue K&B

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Post by The Dude Mon 1 Apr 2013 - 13:16

So, now what? Knights and Barbarians: Prologue has been released, and you're probably playing it until your eyes will start to bleed. But what's next? Where are all the other civs? What about the bugs? What about other things we've mentioned, but did not appear to be in the Prologue? Well, I'm here to hopefully, address some of these questions you might have. Very Happy

For the next week or so, the main focus will be bugfixing, patching, and resolving balance issues. The majority of this burden falls onto Robert (Peugot407), Matti (AOE_Fan), and Thomas (Synecdoche.) They'll be working frantically to resolve any and all issues you might have with K&B, so please make sure to thank them not only for their hard work on the Prolouge, but for the patches they'll be trying to get out ASAP.

During this week, and afterwords we'll also be working on finishing missing things in the Prolouge. This includes missing icons, HCs, voices, etc. It's hard to say when all this will be done, but hopefully it won't take too long.

After we're done with all that, serious development of the Quintessence, the next version of K&B. Here we will expand our world, further west, and north. Introducing much more European civs, which I'm assuming of you are dieing to play as. There are a lot of new interesting features that some of our civs which you will soon find out about. It will take us time to produce Quintessence, because aside from a few textures Robert has messed around with in his spare time, there's virtually no art assets, or coding done for it. However, all generic units are done, so it's not going to take nearly as long as the Prologue took to complete.Quintessence, will not finish K&B, following that we have the Reprise which will feature civilizations, and even then we may not be completely finished.

Finally the giant elephant in the room, were are some of the features that we've spoken of, but are not in Prologue. Well there's actually a lot more things that we want in Prologue, but either hadn't had time, or we didn't feel it was best to include in the main download. We'll be trying to possibly include some of these things in addon packs. Consider them "official sub-mods."

I hope this answers any questions you may have.
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Post by Hillys Mon 1 Apr 2013 - 22:19

I hope the icons will be completed so quikly as possible, because its really annoying when i only see a black icon.. Neutral
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Post by Vvv Tue 2 Apr 2013 - 9:11

I want to cry when i see the HCs...
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Post by Alexastor Tue 2 Apr 2013 - 10:46

At least have the decency to put the card's name in white letters in there spangopola

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Post by Hoop Thrower Tue 2 Apr 2013 - 11:06

So what was the Reprise again? A further mod that adds beyond your originally planed 14?
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Post by peugeot407 Tue 2 Apr 2013 - 11:42

@Tilanus: We'll have the full monty up come the next patch. Making placeholders would just cost time. Razz

@Hoop: Yes, sort of like WotTA Epsilon. It's everything we feel could still feasibly be added on top of the Quintessence.


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Post by Vvv Wed 3 Apr 2013 - 3:11

I really like Dalmatia, my Lord was killed by the storm of god Mrs. Nun
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Post by spangopola Wed 3 Apr 2013 - 13:46

I wonder why people used that we want spangopola icon Razz After all, I am at the bottom of the food chain in the production team Razz

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Post by HAL9000 Wed 3 Apr 2013 - 14:02

Any idea at all when the next big release is? I know its early and more than slightly obnoxious, but I'm really exited just playing this version, and I can't wait till the next! Razz
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Post by The Dude Wed 3 Apr 2013 - 14:06

When it's done. grinning
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Post by HAL9000 Wed 3 Apr 2013 - 14:13

Crying or Very sad Oh well... Just have to go back to enjoying this version! Very Happy
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Post by Hoop Thrower Thu 11 Apr 2013 - 12:17

If it's not much of a bother to question, may I know if there's going to be any reference to the kontore in the Quintessence?
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Post by Pepp Thu 11 Apr 2013 - 20:45

Maybe in the Reprise, but in the quintessence itself; Flemish has a HC which had a kontor, while their UB won't be the kontor itself.
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Post by peugeot407 Thu 11 Apr 2013 - 22:19

Never heard of it... What is it?


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Post by Pepp Thu 11 Apr 2013 - 22:36

Me too...
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Post by Synecdoche Fri 12 Apr 2013 - 2:16

Hanseatic League "district offices" were known as kontore. Sort of like embassies mixed with customs ports for Hansa merchants in foreign lands.
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Post by peugeot407 Fri 12 Apr 2013 - 2:23

Fair enough... I did notice the similarity to Dutch "kantoor", which does indeed mean "office", but guessing the link to the Hansa was a bit too much, apparently. grinning


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Post by Hoop Thrower Sat 30 Nov 2013 - 13:50

So I was idly wandering about in the intertubes when I stumbled upon this image: Post-Prologue K&B Mongols12

And it got me wondering; will you have anything like the Mobile Yurt in the middle on the Mongolian civ?
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Post by Pepp Sun 1 Dec 2013 - 0:24

Overpowered, yet reminds me to Saracen's moving house.
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Post by peugeot407 Mon 2 Dec 2013 - 0:52

It's very interesting, but we do indeed have a very similar kind of building for the Saracens, so it's unlikely to make its way into the mod.


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Post by Hoop Thrower Mon 2 Dec 2013 - 2:43

Dunno, I thought it could be used as a wagon variant or something...
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