thasdasdas
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Nice civilizations

+13
iliander
Pepp
CroYugo
AOE_Fan
Jelmer
Hoop Thrower
Harkimo
Nero
Maxulino
peugeot407
shadowflame
The Dude
ElAlmugavar
17 posters

Page 4 of 4 Previous  1, 2, 3, 4

Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by CroYugo Tue 18 Oct 2011 - 23:16

well i am very good at history...but i am not a modder...soo if you need help.... my Lord Dude i can help...
CroYugo
CroYugo
Enemy of the Realm
Enemy of the Realm

Age : 27
Posts : 17
Join date : 2011-10-18

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by AOE_Fan Tue 18 Oct 2011 - 23:19

If you want to join the team, please write your application to "Applications and the K&B Team" thread.
AOE_Fan
AOE_Fan
K&B Leader
K&B Leader

Posts : 3615
Join date : 2011-05-27

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by iliander Tue 18 Oct 2011 - 23:25

It's located here: http://therassaskjasd.heavenforum.org/t202-applications-and-the-kb-team

Just tell us what you could do, and you will start as a Squire.
iliander
iliander
Custom rank: Lord Enki
Custom rank: Lord Enki

Age : 27
Posts : 3575
Join date : 2011-03-28

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by Heathen678 Wed 9 May 2012 - 3:26

peugeot407 wrote:I'm not so sure. You see, all of the civs in K&B would have had either Catholicism, Orthodox Christianity or Islam as their state religion.

Sorry to bring up an old discussion, but will Norse paganism be an option for the Vikings (Denmark)? If not, I could help you plan it out if you wanted.
Heathen678
Heathen678
Peasant
Peasant

Posts : 8
Join date : 2012-05-08

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Wed 9 May 2012 - 3:34

The Vikings will have Catholicism as their main religion, Lollardy as their reformed religion and Paganism as their outside religion. I suppose that answers your question. There's no need to plan it out as such though, as the religion system in K&B hinges on bonuses entirely, and does not enable any new units or techs.


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by Heathen678 Wed 9 May 2012 - 7:22

Awesome, thanks.
Heathen678
Heathen678
Peasant
Peasant

Posts : 8
Join date : 2012-05-08

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by leon the duque of birigui Thu 16 May 2013 - 23:32

this mod like nice, but the italians have few UUS so y want to sugest some units for      them:    carrocio:  wagon with a flag not atack but as good hitpoints and also have a aura that inspire units increasing their combat capabilities and will   work as a mantlet replacement.  hammer infantry: soldier with the traditonal venetian hammer,  replaces halberdier have less atack than the normal halberdier but have more hitpoints  and have less bonus against cavalry but is devasting against infantry.


Last edited by leon the duque of birigui on Sat 22 Feb 2014 - 23:24; edited 1 time in total

leon the duque of birigui
Edessan Auxilliary
Edessan Auxilliary

Posts : 382
Join date : 2013-04-23

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Thu 16 May 2013 - 23:39

Well, the Italians were always intended to be the most "default" civilisation in K&B, at least where units are concerned, so they are very close to the basic unit roster and have three UUs, while the average is four. Sill, we don't feel they're missing out on anything, partly because their Royal Guard upgrades are for the Man-at-Arms and Knight, which are two of the most useful units in the mod, but mostly because they've got by far and away the best economy of any civilisation...


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by leon the duque of birigui Fri 17 May 2013 - 7:17

ok.  but still adding more units will be make the civ more complete


Last edited by leon the duque of birigui on Sat 22 Feb 2014 - 23:25; edited 1 time in total

leon the duque of birigui
Edessan Auxilliary
Edessan Auxilliary

Posts : 382
Join date : 2013-04-23

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Fri 17 May 2013 - 7:27

Perhaps, perhaps... Still, if you want to see a civ with plenty of UUs, I think the Mongols will rather suit your taste, once the Quintessence comes around, anyway...


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by Vvv Fri 17 May 2013 - 7:44

UUs doesn't make a civ better, and the historical accuracy makes the italian a nation with no excellent army, so UUs makes a civ weaker or stronger and the italian army was just standart, and if you want to add new UUs with the same stats, it isn't a good idea.
Vvv
Vvv
Voulgier
Voulgier

Age : 24
Posts : 146
Join date : 2012-10-01

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Fri 17 May 2013 - 7:51

Exactly...


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by leon the duque of birigui Fri 17 May 2013 - 10:29

ok. but the units y sugested are historicaly acurate.

leon the duque of birigui
Edessan Auxilliary
Edessan Auxilliary

Posts : 382
Join date : 2013-04-23

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Fri 17 May 2013 - 10:35

I know that, and we did even at one point (a very, very long time ago) plan to have the Carrocio as an Italian UU, so there's nothing wrong with your research. We just don't find the addition of any extra UUs to be very necessary...


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by leon the duque of birigui Fri 17 May 2013 - 12:49

ok. now i wil be sugest some  units  for the germans :    reiter:  a pistol using cavalry is trained for stable and replace handgunner, the reiter is more expensive and have weaker atack than the hand gunner  but is faster and have more hitpoints.    forlorn hope:   not a unit but a royal guard upgrade to the halberdier, the forlorn hope where prisioners who  fougth for the holy  roman empire.


Last edited by leon the duque of birigui on Sat 22 Feb 2014 - 23:27; edited 1 time in total

leon the duque of birigui
Edessan Auxilliary
Edessan Auxilliary

Posts : 382
Join date : 2013-04-23

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by HAL9000 Fri 17 May 2013 - 14:48

At least the Carrocio... Please?
HAL9000
HAL9000
Voulgier
Voulgier

Age : 26
Posts : 139
Join date : 2013-04-03

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Fri 17 May 2013 - 21:20

Er, Leon, only civs of the European civset get Royal Guard upgrades. The Germans are not part of that civset, but of the Crusading civset instead, which means they get the Chapter House, the Headquarters, the Pilgrimage system, and many other things as well, but no Royal Guard upgrades.


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by leon the duque of birigui Sat 18 May 2013 - 0:06

ok.but the reiter is a nice idea or not?

leon the duque of birigui
Edessan Auxilliary
Edessan Auxilliary

Posts : 382
Join date : 2013-04-23

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by peugeot407 Sat 18 May 2013 - 0:44

Actually, it was already in...


peugeot407
peugeot407
peugeot407
K&B Founder
K&B Founder

Age : 33
Posts : 6423
Join date : 2010-07-23

http://twitter.com/rjfaber91

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by Vvv Sun 19 May 2013 - 8:09

About the Venetian Hammerman: the Halberdiers played a important role in the medieval italian cities, so they are too important to replace.
Vvv
Vvv
Voulgier
Voulgier

Age : 24
Posts : 146
Join date : 2012-10-01

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by Pepp Thu 23 May 2013 - 17:35

Well, if there is anyone want to look carrocio in game, I can make it* easily. Yet they would just be an editor unit with no effect at all...**

*)After having done my texturing jobs
**)Pepp's Downloadable Content
Pepp
Pepp
Moderator
Moderator

Age : 28
Posts : 5277
Join date : 2011-04-29

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by HAL9000 Mon 27 May 2013 - 17:41

Worth It! I wouldn't be opposed to that, just cause it would look AWESOME anyway!
HAL9000
HAL9000
Voulgier
Voulgier

Age : 26
Posts : 139
Join date : 2013-04-03

Back to top Go down

Nice civilizations - Page 4 Empty Re: Nice civilizations

Post by Sponsored content


Sponsored content


Back to top Go down

Page 4 of 4 Previous  1, 2, 3, 4

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum