How do cheats work in K&B?
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How do cheats work in K&B?
So how do the special K&B cheats work? What do you type in the chat box?
I accidently found a file full of cheats called "Cheat_Database.xs" in the "trigger3" folder when I was trying to look at how K&B's weather works.
I even found myself featured
Perhaps its a selection of fruits and vegetables or a breech loading rifle?
I accidently found a file full of cheats called "Cheat_Database.xs" in the "trigger3" folder when I was trying to look at how K&B's weather works.
I even found myself featured
- Code:
else if (cheat == "Dietermoreno")
trShowSPCNote("Congratulations, you found a hidden cheat!", "Oh, that noob at WotTA forums trying to make GW feature OP?");
Perhaps its a selection of fruits and vegetables or a breech loading rifle?
Re: How do cheats work in K&B?
press the "x" button and insert the "cheat". "debug" was always my favorite cheat
misterscp- Edessan Auxilliary
- Posts : 265
Join date : 2011-10-02
Re: How do cheats work in K&B?
When you say "insert" the cheat, what do you mean exactly?
Do you mean you type in the names referenced to in the cheat file, like for example "Dietermoreno"?
Or are those just the names of the cheats, like Monster Truck, while what you type in is different, like "tuck tuck truck"?
Do you mean you type in the names referenced to in the cheat file, like for example "Dietermoreno"?
Or are those just the names of the cheats, like Monster Truck, while what you type in is different, like "tuck tuck truck"?
Re: How do cheats work in K&B?
you type in Dietermoreno. Keep in mind, its not case sensetive . Just give it a try.
btw tuck tuck tuck IS NOT a custom cheat
btw tuck tuck tuck IS NOT a custom cheat
misterscp- Edessan Auxilliary
- Posts : 265
Join date : 2011-10-02
Re: How do cheats work in K&B?
I tried and I got to the screen that says something like "oh you found a cheat. remember that noob at Wotta forums trying to make GW OP?", but no unit appears. i tried pepp as well and it didn't turn the water red.
I tried Iliander as well and it didn't make whores trainable at the tavern.
I tried Iliander as well and it didn't make whores trainable at the tavern.
Re: How do cheats work in K&B?
hm ,look again in the file
Pepp:
Condition
else if (cheat == "Pepp")
Effect
trShowSPCNote("Congratulations, you found a hidden cheat!", "There will be a small possibility, that the water colored blood red and there is no fish. I get the idea from Exodus 7:20-21");
Debug
Condition:
else if (cheat == "debug")
Effect:
gadgetToggle("extraButtonPower");
gadgetToggle("extraButtonPlaceUnits");
gadgetToggle("extraButtonLights");
gadgetToggle("extraButtonDebugger");
gadgetToggle("extraButtonhero");
gadgetToggle("extraButtonScreenshot");
gadgetToggle("minimapEventButton");
gadgetToggle("extraButtonPatrol");
gadgetToggle("cameraSaveModus2");
gadgetToggle("cameraLoadModus2");
gadgetToggle("extraButtonfind");
gadgetToggle("extraButtonhelp");
gadgetToggle("extraButtonFog");
gadgetToggle("extraButtonBlackmap");
Peppness
Condition:
else if (cheat == "Peppness")
Effect (in short it is create kCheatPeppness at the Towncenter
for (all=1800;>-1){ if (kbGetUnitTypeName(all)=="TownCenter") break;}
for(Qid=0;>1){}
xsSetContextPlayer(1);kbLookAtAllUnitsOnMap();
Qid=kbUnitQueryCreate("QDUA_1_TownCenter");
kbUnitQuerySetPlayerID(Qid, 1, true);
kbUnitQuerySetUnitType(Qid, all);
kbUnitQuerySetPosition(Qid, vector(132.23, 4.00, 123.69));
kbUnitQuerySetAscendingSort(Qid, true);
kbUnitQuerySetState(Qid, 2);
kbUnitQueryResetResults(Qid);
kbUnitQueryExecute(Qid);
if(kbUnitQueryExecute(Qid)>=1){
for (i=0; < 1)
trUnitCreate("kCheatPeppness", "default", xsVectorGetX(kbUnitGetPosition(kbUnitQueryGetResult(Qid, 0))),0,xsVectorGetZ(kbUnitGetPosition(kbUnitQueryGetResult(Qid, 0))), 0,, 1);
} else {
for (i=0; < 1)
trUnitCreate("kCheatPeppness", "default", 132.23, 4.00, 123.69, 0,, 1);}
Conclusion: Typing in Modder-Names will give you some Show Text but there is also awesome stuff hidden
btw i wanted always a cheat that deploy a badass wizard and one for ezio
Pepp:
Condition
else if (cheat == "Pepp")
Effect
trShowSPCNote("Congratulations, you found a hidden cheat!", "There will be a small possibility, that the water colored blood red and there is no fish. I get the idea from Exodus 7:20-21");
Debug
Condition:
else if (cheat == "debug")
Effect:
gadgetToggle("extraButtonPower");
gadgetToggle("extraButtonPlaceUnits");
gadgetToggle("extraButtonLights");
gadgetToggle("extraButtonDebugger");
gadgetToggle("extraButtonhero");
gadgetToggle("extraButtonScreenshot");
gadgetToggle("minimapEventButton");
gadgetToggle("extraButtonPatrol");
gadgetToggle("cameraSaveModus2");
gadgetToggle("cameraLoadModus2");
gadgetToggle("extraButtonfind");
gadgetToggle("extraButtonhelp");
gadgetToggle("extraButtonFog");
gadgetToggle("extraButtonBlackmap");
Peppness
Condition:
else if (cheat == "Peppness")
Effect (in short it is create kCheatPeppness at the Towncenter
for (all=1800;>-1){ if (kbGetUnitTypeName(all)=="TownCenter") break;}
for(Qid=0;>1){}
xsSetContextPlayer(1);kbLookAtAllUnitsOnMap();
Qid=kbUnitQueryCreate("QDUA_1_TownCenter");
kbUnitQuerySetPlayerID(Qid, 1, true);
kbUnitQuerySetUnitType(Qid, all);
kbUnitQuerySetPosition(Qid, vector(132.23, 4.00, 123.69));
kbUnitQuerySetAscendingSort(Qid, true);
kbUnitQuerySetState(Qid, 2);
kbUnitQueryResetResults(Qid);
kbUnitQueryExecute(Qid);
if(kbUnitQueryExecute(Qid)>=1){
for (i=0; < 1)
trUnitCreate("kCheatPeppness", "default", xsVectorGetX(kbUnitGetPosition(kbUnitQueryGetResult(Qid, 0))),0,xsVectorGetZ(kbUnitGetPosition(kbUnitQueryGetResult(Qid, 0))), 0,, 1);
} else {
for (i=0; < 1)
trUnitCreate("kCheatPeppness", "default", 132.23, 4.00, 123.69, 0,, 1);}
Conclusion: Typing in Modder-Names will give you some Show Text but there is also awesome stuff hidden
btw i wanted always a cheat that deploy a badass wizard and one for ezio
misterscp- Edessan Auxilliary
- Posts : 265
Join date : 2011-10-02
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