K&B Progress
+11
Vvv
Augustus Black
Harkimo
Pepp
Ever121
AOE_Fan
The Dude
Nero
peugeot407
spangopola
Maxulino
15 posters
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Re: K&B Progress
In fact, Saracen is somewhat less than quarter of quarter ready, but is still in the hand of Peugeot.
Pepp- Moderator
- Age : 28
Posts : 5277
Join date : 2011-04-29
Re: K&B Progress
I updated the progress: RMs are 100% done and AI has been started, being in about 10% done currently (Dude knows better). Texturing has been lowered from 90% to 70% to be more realistic and coding is quite nicely at 60% with 3/5 civs done.
AOE_Fan- K&B Leader
- Posts : 3615
Join date : 2011-05-27
Re: K&B Progress
I smell Progress! Good work you all!
Augustus Black- Peasant
- Posts : 10
Join date : 2012-05-26
Re: K&B Progress
Progress on coding is changed from 60% to 70% as Turks are almost done. AI has also progressed a lot lately, so 30% is much more accurate.
AOE_Fan- K&B Leader
- Posts : 3615
Join date : 2011-05-27
Re: K&B Progress
Well, if icons and portraits aren't counted...
AOE_Fan- K&B Leader
- Posts : 3615
Join date : 2011-05-27
Re: K&B Progress
They're not texturing though, are they? Anyway, there is some work to be done on them, yes.
peugeot407
peugeot407
Re: K&B Progress
I can create any icons or portraits for anything of mod......
Persian_Fusilier- K&B Team Member
- Age : 30
Posts : 449
Join date : 2012-03-16
Re: K&B Progress
I updated texturing to 90% due to fact that UI, icons, portraits and HC visuals aren't actually texturing. Instead, these are now in new category of "Other artwork", currently in about 30% (?) done. AI has also been updated to 40% and coding to 80%.
AOE_Fan- K&B Leader
- Posts : 3615
Join date : 2011-05-27
Re: K&B Progress
Matti, please read Team only Announcement, there is something that might change the texture part.
Pepp- Moderator
- Age : 28
Posts : 5277
Join date : 2011-04-29
Re: K&B Progress
I don't think it will, honestly. Apart from few units and buildings, everything in terms of texturing is done.
AOE_Fan- K&B Leader
- Posts : 3615
Join date : 2011-05-27
Re: K&B Progress
Updated AI scripting to 50%, with recent progress of more intelligent building placement and relic system. The former is quite neat; AI places Towers near Gates and no longer builds Houses scattered around the city. The latter was a pain in the ass to script, but I'm happy with the result of Relics actively following your military troops located close by...
AOE_Fan- K&B Leader
- Posts : 3615
Join date : 2011-05-27
Re: K&B Progress
Hi guys
Could you tell me if any thing from AOE 3: Age of Crusades mod has been implemented in K&B, if yes then what or will it be implemented in quintessence? It was a good mod with potential imo and i think it was given by the owner to K&B.
Also will the Saracen stationary mode for houses also be a part of quintessence or a minor update?
Lastly, can you give an approximate time span for the release of quintessence like 2-5 weeks or 1-2 months from now?
Sorry for being so pushy and impatient but I really am getting tired of waiting and want to enjoy the awesomeness of quintessence at least when my exams end in June.
Great effort guys and good luck!
Thanks
Could you tell me if any thing from AOE 3: Age of Crusades mod has been implemented in K&B, if yes then what or will it be implemented in quintessence? It was a good mod with potential imo and i think it was given by the owner to K&B.
Also will the Saracen stationary mode for houses also be a part of quintessence or a minor update?
Lastly, can you give an approximate time span for the release of quintessence like 2-5 weeks or 1-2 months from now?
Sorry for being so pushy and impatient but I really am getting tired of waiting and want to enjoy the awesomeness of quintessence at least when my exams end in June.
Great effort guys and good luck!
Thanks
Gohar- Voulgier
- Age : 26
Posts : 71
Join date : 2013-11-23
Re: K&B Progress
There's too much work still to do on the Quintessence to make this summer a hard promise, though it's certainly not impossible either.
Age of Crusades, as well as Age of Steppes, are merged into K&B, but there is no such thing as entire civs being copied one-on-one from one mod to the other; that would make the whole mod feel like it wasn't joined up properly. Instead, we're using the content of AoC and AoS and shaping it into K&B-style civs. AoC was merged with K&B very early on, so we got to use a good deal of content from it in creating the Saracens and Crusaders. The most obvious leftover from AoC are its random maps though, which have been edited somewhat by AOE_Fan to make them fit with the other K&B maps, but are basically the same as they were in AoC. AoS is slightly different, as the merger only just happened, and we decided, on the advice of Huanglukuzhu, to add a Chinese civ. A lot of AoS material will also be used for the Mongols, however.
peugeot407
Age of Crusades, as well as Age of Steppes, are merged into K&B, but there is no such thing as entire civs being copied one-on-one from one mod to the other; that would make the whole mod feel like it wasn't joined up properly. Instead, we're using the content of AoC and AoS and shaping it into K&B-style civs. AoC was merged with K&B very early on, so we got to use a good deal of content from it in creating the Saracens and Crusaders. The most obvious leftover from AoC are its random maps though, which have been edited somewhat by AOE_Fan to make them fit with the other K&B maps, but are basically the same as they were in AoC. AoS is slightly different, as the merger only just happened, and we decided, on the advice of Huanglukuzhu, to add a Chinese civ. A lot of AoS material will also be used for the Mongols, however.
peugeot407
Re: K&B Progress
Can't wait to see which flavour of China it will be (the Middle Ages saw many dynasties after all...)
Hoop Thrower- Modding Councillor
- Age : 31
Posts : 567
Join date : 2011-02-15
Re: K&B Progress
peugeot407 wrote:There's too much work still to do on the Quintessence to make this summer a hard promise, though it's certainly not impossible either.
Age of Crusades, as well as Age of Steppes, are merged into K&B, but there is no such thing as entire civs being copied one-on-one from one mod to the other; that would make the whole mod feel like it wasn't joined up properly. Instead, we're using the content of AoC and AoS and shaping it into K&B-style civs. AoC was merged with K&B very early on, so we got to use a good deal of content from it in creating the Saracens and Crusaders. The most obvious leftover from AoC are its random maps though, which have been edited somewhat by AOE_Fan to make them fit with the other K&B maps, but are basically the same as they were in AoC. AoS is slightly different, as the merger only just happened, and we decided, on the advice of Huanglukuzhu, to add a Chinese civ. A lot of AoS material will also be used for the Mongols, however.
peugeot407
Cheers!
And I will send you some new crafts I've made recentely. Mainly about Chinese and Mongolian civs. I want to make a full support on K&B since it involved my favored desighs.
Is spangopola free today? I need his help to upload my crafts to an international website, which I know little about.
Re: K&B Progress
So what am I suppose to do?
spangopola- Moderator
- Age : 30
Posts : 1342
Join date : 2010-08-02
Re: K&B Progress
i deleted it a while ago, can we use something else? Else, give me ur QQ thing again.
spangopola- Moderator
- Age : 30
Posts : 1342
Join date : 2010-08-02
Re: K&B Progress
peugeot407 wrote:Is this all to circumvent PRC censorship? It's quite a hassle...
peugeot407
well, not really. QQ messager is a good tool to trans files and images.
However, since he has deleted it, I will try to find some place to upload my files.
Maybe just aoe3 heaven.
Re: K&B Progress
I think just your stereotypical photobucket can do.
spangopola- Moderator
- Age : 30
Posts : 1342
Join date : 2010-08-02
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