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Cavalry charging bonus

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Post by Babri Tue 9 Nov 2010 - 22:36

Since this mod is set in Medieval era, cavalry should be something very special & powerful. I suggest you to make cavalry get a bonus when it hits the enemy unit representing the charge bonus. Historically Heavy Cavalry used to charge the enemies and caused heavy casualties. The system can be a bit similar to critical strike in TAD except that it only happens when you hit the enemy for the first time. Smile

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Post by peugeot407 Wed 10 Nov 2010 - 0:42

Made this into a thread of its own, it hardly fitted the RMS subject. Never mind though, I always found it a bit odd to have a forum with just stickies, this is much nicer... Razz


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Post by The Dude Wed 10 Nov 2010 - 1:13

Babri wrote:Since this mod is set in Medieval era, cavalry should be something very special & powerful. I suggest you to make cavalry get a bonus when it hits the enemy unit representing the charge bonus. Historically Heavy Cavalry used to charge the enemies and caused heavy casualties. The system can be a bit similar to critical strike in TAD except that it only happens when you hit the enemy for the first time. Smile
Cool idea. I think I can use it for Slavs and destroy all the other civs :lol: :lol: Only problem I have with it is it could make cav civs OP'd.
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Post by Babri Wed 10 Nov 2010 - 1:45

The Dude wrote:
Only problem I have with it is it could make cav civs OP'd.
Make them more expensive then. I think that charge bonus will add more flavour & will make K&B feel more medieval. Cool

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Post by The Dude Wed 10 Nov 2010 - 9:04

Perhaps I'm not in charge of the mod in general... Just RMS and the Slavs.
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Post by peugeot407 Wed 10 Nov 2010 - 20:51

Wrong... Democracy, democracy! :suspect:

Ontopic: I don't really know if it's possible to code this in, even though I do think it's a very good idea.


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Post by shadowflame Thu 11 Nov 2010 - 0:13

Ah well i'm not much of a coder but i believe it would be possible to make it like a unit ability like the stun enemy thing that asain monks have. (i was planing to do this in tbosl but never mind then)
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Post by Babri Thu 11 Nov 2010 - 5:39

peugeot407 wrote:Wrong... Democracy, democracy! :suspect:

Ontopic: I don't really know if it's possible to code this in, even though I do think it's a very good idea.


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I don't know about modding actually but I think if you use the idea of critical strike, maybe you can do it. Surprised

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Post by The Dude Thu 11 Nov 2010 - 7:32

shadowflame wrote:Ah well i'm not much of a coder but i believe it would be possible to make it like a unit ability like the stun enemy thing that asain monks have. (i was planing to do this in tbosl but never mind then)
One problem what if it's hardcodded.
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Post by shadowflame Thu 11 Nov 2010 - 7:41

One response it's not. Napoleonic era did it in the marine unit.
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Post by The Dude Thu 11 Nov 2010 - 11:00

I would you play as American in NE? They suck in it. :lol:
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Post by shadowflame Thu 11 Nov 2010 - 12:59

HAHAHAHAHAHA Hardly my friend hardly. The Americans are a very good civ. me and one of my eso friends played i was swedes and he was the Americans. he's economy was so good that while mine feel his kept growing also there army isn't the best but it's rather good.
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Post by The Dude Thu 11 Nov 2010 - 13:17

American Infantry suck, but yes they do have a good economy.
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Post by peugeot407 Thu 11 Nov 2010 - 19:13

:FFF:
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Post by Babri Fri 12 Nov 2010 - 4:06

shadowflame wrote:One response it's not. Napoleonic era did it in the marine unit.
Can you please elaborate your point a bit. I played NE long time ago. I think they used to have an ability to increase their attack temporarily. Not sure though.
Charge should not be very difficult to implement unless it is hard-coded to alter the abilities of cavalry. :cavalry:

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Post by Nero Mon 17 Jan 2011 - 15:47

I think it is a great idea, but I agree that it might make cavalry civs OP, so the only way to balance this is to make them expensive and by only making them available in Age IV
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Post by The Dude Mon 17 Jan 2011 - 16:25

I can just imagine how overpowered the Slavs would be. :lol:
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Post by Nero Mon 17 Jan 2011 - 16:26

what other bonus' would the Slavs have?
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Post by The Dude Mon 17 Jan 2011 - 16:34

We're focusing on the Prologue and our other 'project' right now. But most Slav bonuses will probable be Cavalry and Agriculture.
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Post by Nero Mon 17 Jan 2011 - 16:35

how large is the prologue?
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Post by The Dude Mon 17 Jan 2011 - 16:43

Very. The amount of work that goes into a Total Conversion mod is enormous. And most of the work is done by modding master, Robert Faber .(aka, peugot407) I'm working on maps and some other codding jobs, but really the Prologue is huge. Hell, I'm learning new things everyday about the mod. :lol:
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Post by Nero Mon 17 Jan 2011 - 16:44

how far into the Prologue has been finished
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Post by The Dude Mon 17 Jan 2011 - 16:47

Cavalry charging bonus Progress60
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Post by Nero Mon 17 Jan 2011 - 16:50

thanks again
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Post by Babri Mon 17 Jan 2011 - 19:45

Nero wrote:I think it is a great idea, but I agree that it might make cavalry civs OP, so the only way to balance this is to make them expensive and by only making them available in Age IV
Idea Make heavy cavalry more expensive, available only in limited numbers. Light cavalry charge bonus would be small so heavy infantry/spears could easily defeat it. However heavy cavalry charge would defeat heavy infantry but will get heavy losses from spears. Still one spear would loose to heavy cavalry but enmassed spears (much cheaper) will defeat heavy cavalry without any problem.

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