Cavalry charging bonus
5 posters
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Cavalry charging bonus
Since this mod is set in Medieval era, cavalry should be something very special & powerful. I suggest you to make cavalry get a bonus when it hits the enemy unit representing the charge bonus. Historically Heavy Cavalry used to charge the enemies and caused heavy casualties. The system can be a bit similar to critical strike in TAD except that it only happens when you hit the enemy for the first time.
Babri- Peasant
- Age : 31
Posts : 12
Join date : 2010-11-09
Re: Cavalry charging bonus
Made this into a thread of its own, it hardly fitted the RMS subject. Never mind though, I always found it a bit odd to have a forum with just stickies, this is much nicer...
peugeot407
peugeot407
Re: Cavalry charging bonus
Cool idea. I think I can use it for Slavs and destroy all the other civs :lol: :lol: Only problem I have with it is it could make cav civs OP'd.Babri wrote:Since this mod is set in Medieval era, cavalry should be something very special & powerful. I suggest you to make cavalry get a bonus when it hits the enemy unit representing the charge bonus. Historically Heavy Cavalry used to charge the enemies and caused heavy casualties. The system can be a bit similar to critical strike in TAD except that it only happens when you hit the enemy for the first time.
Re: Cavalry charging bonus
Make them more expensive then. I think that charge bonus will add more flavour & will make K&B feel more medieval.The Dude wrote:
Only problem I have with it is it could make cav civs OP'd.
Babri- Peasant
- Age : 31
Posts : 12
Join date : 2010-11-09
Re: Cavalry charging bonus
Perhaps I'm not in charge of the mod in general... Just RMS and the Slavs.
Re: Cavalry charging bonus
Wrong... Democracy, democracy! :suspect:
Ontopic: I don't really know if it's possible to code this in, even though I do think it's a very good idea.
peugeot407
Ontopic: I don't really know if it's possible to code this in, even though I do think it's a very good idea.
peugeot407
Re: Cavalry charging bonus
Ah well i'm not much of a coder but i believe it would be possible to make it like a unit ability like the stun enemy thing that asain monks have. (i was planing to do this in tbosl but never mind then)
shadowflame- VIP
- Age : 28
Posts : 301
Join date : 2010-06-23
Re: Cavalry charging bonus
I don't know about modding actually but I think if you use the idea of critical strike, maybe you can do it.peugeot407 wrote:Wrong... Democracy, democracy! :suspect:
Ontopic: I don't really know if it's possible to code this in, even though I do think it's a very good idea.
peugeot407
Babri- Peasant
- Age : 31
Posts : 12
Join date : 2010-11-09
Re: Cavalry charging bonus
One problem what if it's hardcodded.shadowflame wrote:Ah well i'm not much of a coder but i believe it would be possible to make it like a unit ability like the stun enemy thing that asain monks have. (i was planing to do this in tbosl but never mind then)
Re: Cavalry charging bonus
One response it's not. Napoleonic era did it in the marine unit.
shadowflame- VIP
- Age : 28
Posts : 301
Join date : 2010-06-23
Re: Cavalry charging bonus
HAHAHAHAHAHA Hardly my friend hardly. The Americans are a very good civ. me and one of my eso friends played i was swedes and he was the Americans. he's economy was so good that while mine feel his kept growing also there army isn't the best but it's rather good.
shadowflame- VIP
- Age : 28
Posts : 301
Join date : 2010-06-23
Re: Cavalry charging bonus
Can you please elaborate your point a bit. I played NE long time ago. I think they used to have an ability to increase their attack temporarily. Not sure though.shadowflame wrote:One response it's not. Napoleonic era did it in the marine unit.
Charge should not be very difficult to implement unless it is hard-coded to alter the abilities of cavalry. :cavalry:
Babri- Peasant
- Age : 31
Posts : 12
Join date : 2010-11-09
Re: Cavalry charging bonus
I think it is a great idea, but I agree that it might make cavalry civs OP, so the only way to balance this is to make them expensive and by only making them available in Age IV
Nero- Kataphraktos
- Age : 29
Posts : 541
Join date : 2011-01-16
Re: Cavalry charging bonus
what other bonus' would the Slavs have?
Nero- Kataphraktos
- Age : 29
Posts : 541
Join date : 2011-01-16
Re: Cavalry charging bonus
We're focusing on the Prologue and our other 'project' right now. But most Slav bonuses will probable be Cavalry and Agriculture.
Re: Cavalry charging bonus
how large is the prologue?
Nero- Kataphraktos
- Age : 29
Posts : 541
Join date : 2011-01-16
Re: Cavalry charging bonus
Very. The amount of work that goes into a Total Conversion mod is enormous. And most of the work is done by modding master, Robert Faber .(aka, peugot407) I'm working on maps and some other codding jobs, but really the Prologue is huge. Hell, I'm learning new things everyday about the mod. :lol:
Re: Cavalry charging bonus
how far into the Prologue has been finished
Nero- Kataphraktos
- Age : 29
Posts : 541
Join date : 2011-01-16
Re: Cavalry charging bonus
Make heavy cavalry more expensive, available only in limited numbers. Light cavalry charge bonus would be small so heavy infantry/spears could easily defeat it. However heavy cavalry charge would defeat heavy infantry but will get heavy losses from spears. Still one spear would loose to heavy cavalry but enmassed spears (much cheaper) will defeat heavy cavalry without any problem.Nero wrote:I think it is a great idea, but I agree that it might make cavalry civs OP, so the only way to balance this is to make them expensive and by only making them available in Age IV
Babri- Peasant
- Age : 31
Posts : 12
Join date : 2010-11-09
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